Search Issue Tracker

0
votes
Active

Multiple errors appear in the Console when building for IL2CPP

IL2CPP

-

Aug 02, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Build the project for IL2CPP 3. Observe the Console Expected result: There... Read more

0
votes
Active

Multi-selected object LocalizedString values are overwritten when CanEdi...

Customer QA Onboarding

-

Aug 01, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.16f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "Localization Multiple Objects Test.zip" project 2. In the Project window, go to the "Sampl... Read more

0
votes
Active

Screen Space Shadows flicker in Scene View when using Deferred Rendering

Package: Scriptable Render Pipeline Universal

-

Aug 01, 2021

-

Version/s: 12.0.0

Reproduction steps: 1. Open user attached Project 2. Open Assets\BugDeferredScreenShadows Scene 3. Move around the Scene using the S... Read more

0
votes
Active

Crash on Debugger agent when stopping playmode from debugger in Rider EAP9

Customer QA Onboarding

-

Aug 01, 2021

-

Version/s: 2021.2, 2021.2.0b5, 2022.2

How to reproduce: 1. Open the user's attached project "New Unity Project.zip" 2. Open "TestMatChanger.cs" in "Rider EAP9" for Apple ... Read more

0
votes
Active

Message gets logged in the Console when using Debug.LogFormat and the un...

Scripting

-

Jul 31, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached 'case_1354586.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Cons... Read more

0
votes
Active

Sprite Atlas has error when packing sprites on android platform.

--

-

Jul 31, 2021

-

Version/s: 2020.3, 2020.3.15f1c1

Reproduction steps: 1. Open the attached project ("TestAtlas") 2. Switch to Android build platform 3. Create a new sprite atlas 4. A... Read more

0
votes
Active

[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...

Package: Build Pipeline - Addressables

-

Jul 31, 2021

-

Version/s: 1.18.3

Reproduction steps: 1. Open the attached project "AddressablesBugs.zip" 2. Open the Assets/AddressableAssetsData/AssetGroups folder ... Read more

0
votes
Active

[ShaderGraph] Instances of SubGraph Nodes are not updated correctly when...

Package: Shader Graph

-

Jul 30, 2021

-

Version/s: 12.0.0

How to reproduce: 1. Open a new URP project 2. Create a new Shader Graph and Sub Graph 3. Create two properties in the Blackboard of... Read more

0
votes
Active

Subassets are loaded in a wrong order when using packed assets in addres...

Package: Build Pipeline - Addressables

-

Jul 30, 2021

-

Version/s: 1.18.13

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build the Addressable group 3. Set the Play Mode Scr... Read more

0
votes
Active

Double slash at the end of the "Assets" folder path crashes editor when ...

Asset Import Pipeline

-

Jul 30, 2021

-

Version/s: 2019.4.26f1, 2022.1.0a4

Steps: 1. Open attached project and click on "Test/Run" menu item ==> Editor crashes after invoking AssetDatabase.ImportAsset("Asset... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.