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Certain tiled sprites are incorrectly rendered when using Mesh Type "Tig...
How to reproduce: 1. Open the attached “tile_issue” project 2. Open the “SampleScene” 3. Observe the result in the Game window Expe... Read more
Cloud Code Generate Bindings fail when Com.Unity.Services.CloudCode.Core...
How to reproduce: 1. Open the attached project "CloudCodeTest.rar" 2. Select Assets\Samples\Cloud Code\2.7.1\Cloud Code Modules De... Read more
Crash on ApiGLES::ClearBufferSubData when playing video on Meta Quest 2
How to reproduce: 1. Open the attached project "LinkTest.zip" 2. Switch Platform to Android (File>Build Settings...) 3. Change "T... Read more
An additional Add node is created when double-clicking on a node in the ...
How to reproduce: 1. Create and open a new project using a URP template 2. In the Project tab, right-click and select “Create → Sha... Read more
Shader Graph's Simple Noise node preview is black when no Active Targets...
Reproduction steps: 1. Create and open a project with the “Universal 3D“ template 2. Create a Shader Graph (Assets > Create > Shader... Read more
“The caller of UIApplication.openURL(:) needs to migrate to the non-dep...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Build Settings Window (File > Build Settings) 3. Pres the B... Read more
AudioSource starts playing at full volume when AudioMixerGroup is unloaded
How to reproduce: 1. Open the “bug-audiomixer-destroyed.zip“ project 2. Open the Addressables Groups window (Window > Asset Manageme... Read more
Audio fails to play in the WebGL Player when its clips are played in the...
How to reproduce 1. Open the “TimelineAudiotest.zip“ project 2. Build and run the “SampleScene“ for WebGL 3. Press the “Play“ button... Read more
Create Node Menu is not closing and “NullReferenceException: Object refe...
How to reproduce: 1. Open the “Unity6Test” project 2. Open the “New Shader Graph” as a floating window (Assets → Scenes) 3. Ri... Read more
Assert error is thrown when the Editor language is set to one of the exp...
Reproduction steps: 1. Create a new project 2. Make sure you have at least one of the experimental language modules installed in t... Read more
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