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votes
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Package Manager fails to download LFS files from Git repository when the...

Packman

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Make sure that Git and Git LFS are installed 2. Open the attached "1307682 repro" project 3. Open the Packages ... Read more

0
votes
Fix In Review

[Android][Vulkan] Unity returns lower or higher values of computing buff...

Vulkan

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "Case_1299759" 2. Build it for Android 3. Hold the phone landscape orientation 4. P... Read more

0
votes
Active

Changes in Window with 'hasUnsavedChanges' are not being saved and gets ...

Customer QA Onboarding

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Jan 20, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Download and open the attached project 'changes.zip' 2. Open SaveChangesWindow by going Test > SaveChangesWin... Read more

0
votes
Active

No Unsaved Changes Popup and changes are not being saved when Window wit...

Customer QA Onboarding

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Jan 20, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Download and open the attached project 'changes.zip' 2. Open SaveChangesWindow by going Test > SaveChangesWin... Read more

0
votes
Active

[WebGL] Build files aren't being compressed

Customer QA Onboarding

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Jan 20, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1

Reproduction steps: 1. Create a new Unity project for WebGL 2. Navigate to File > Build Settings > Player Settings and make sure tha... Read more

0
votes
Active

Particle System bounds computed incorrectly when shape set to SkinnedMes...

Shuriken

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Jan 19, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "PSBoundsShapeRepro.7z" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. ... Read more

0
votes
Fixed

Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...

IL2CPP

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Jan 19, 2021

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Version/s: 2019.4.9f1, 2019.4.16f1

Reproduction steps: 1. Open the user's attached project (or create an empty project) 2. Select Window/Project Settings/Player and se... Read more

0
votes
Active

IPointerUpHandler is called on the same frame as IPointerDownHandler aft...

Input

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Jan 19, 2021

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Version/s: 2020.2.0a12, 2020.2.1f1, 2020.2.3f1, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Click on the Hierarch... Read more

0
votes
Active

[Android] Gradle build fails when the Bundle Version Code value is lower...

Mobile

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Jan 19, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Create a new project 2. Make sure the Android platform is selected in the Build Settings 3. Navigate to the Pro... Read more

0
votes
Active

[CPU] Baked Lightmap shows artifacts when Game Object intersects with Te...

Global Illumination

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Jan 19, 2021

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Version/s: 2020.2, 2021.1, 2021.1.0b2, 2021.2

Steps to reproduce: 1. Open the attached "case_1300585.zip" project and Game scene 2. Select Window/Rendering/Lighting 3. Set Progre... Read more

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