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–upmPack command exits with code 1 on successful pack
When invoking Unity’s Package Manager with the -upmPack argument, the editor produces a valid, signed tarball of a package but still... Read more
Crash on mono_dump_native_crash_info when changing a Particle System Ren...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Select the “Assets/FX/Sparks/Spark Glow.mat” materia... Read more
When choosing Rename or Duplicate in the Blackboards Context Menu the Co...
Steps to reproduce: Open any Project with Shader Graph Installed Create and open any Shader Graph Asset Create any variable in the B... Read more
VFX Prefab doesn’t have Preview icon in Project window and Preview windo...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. Create VFX Asset (from Templates window for example)3.... Read more
Visual Effect Graph window built-in error message does not appear when m...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
Visual Effect Graph error message does not disappear and lasts forever u...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
Editor glitches with artifacts/black spots when Editor Window is dragged...
Reproduction steps:1. Have at least two monitors for testing2. Make sure the secondary display is set to the left of the primary dis... Read more
Terrain Layers don't use icons when viewed in the Project Browser
Steps to reproduce: Open any Project In a Scene's Hierarchy create a Terrain Game Object and select it In the Inspector click the op... Read more
[Usability] Settings Panel in the Network Visualization Overlay is close...
Steps to reproduce: Open any Project with Multiplayer Tools installed In Scene View open the Network Visualization Overlay Open eith... Read more
“RenderSettings customReflection texture has invalid type” error keeps g...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used