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[Android] Play Asset Delivery errors when pressing a button in the Player
Reproduction steps: 1. Open the attached project "Play Asset Delivery" 2. Go to File > Build Settings and select the Android platfor... Read more
[Android] Additional lights are broken when built with URP
Reproduction steps: 1. Open the attached project “My project“ 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Go to Edit > B... Read more
Crunch Compression is not working when used on a lightmap texture
Reproduction steps: 1. Open project “LIGHTMAP issue“ 2. Select “Assets\Lightmap-0_comp_light” in the Project 3. Check “Default\Use C... Read more
A light cookie is not rendered on a WebGL build using a browser on an An...
How to reproduce: 1. Open the attached “repro-project” 2. File → Build Settings and change Platform to WebGL and check Development B... Read more
[IL2CPP] Crash in "il2cpp::vm::Class::SetupMethods" when EqualityCompare...
How to reproduce: 1. Open the attached “TestIL2CPPEnumCrash.zip“ project 2. Build for a Standalone Player 3. Run a Build Player ... Read more
System.Diagnostics.Debug.WriteLine() fails to print the first 10 charact...
How to reproduce: # Open the attached project "IL2CPP-Bug-Debug-WriteLIne.zip" # Build the project for UWP # Open the built sol... Read more
Objects are not rendered in Player when "Accurate G-buffer normals" is e...
Reproduction steps: 1. Open the “URPTest“ project 2. Open the “SampleScene” scene 3. Build And Run Expected result: a sphere is vis... Read more
Crash on EditorExtension::Transfer<SafeBinaryRead> when opening project
How to reproduce: # Open the user attached project # Observe crash Reproducible with: 2021.3.14f1, 2021.3.17f1 Not reproduci... Read more
”Advanced” Search Engine is opened when “Classic” Search Engine is selec...
How to reproduce: 1. Open the user’s attached “ObjectSelectorTest.zip” project 2. Open “VFX.vfx” Visual Effects Graph 3. Press the s... Read more
Editor crashes on CollectAllSceneManagerAndObjectIDs when changing Asset...
Reproduction steps: 1. Open the “IN_30918_Project“ project 2. Open Project Settings and navigate to the Editor tab 3. Change Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use