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[URP] Shadows applied to Speed Trees are too Dark and Change their appea...
How to reproduce:1. Open the attached project named Case_11714892. Open the New Scene3. Observe the tree in the Scene Expected resul... Read more
CustomEditor instance is created if called when the Inspector window is ...
Repro steps:1. Open attached "case_1171484-2019.3Test.zip"2. Create a second Inspector tab3. In the Project window, select "SampleSc... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more
[XR] Vuforia configuration file corresponds to older version 8.3.8 even ...
Vuforia configuration file corresponds to older version 8.3.8 even when newer version 8.3.9 is installed Steps to reproduce:1) Creat... Read more
[XR] Online documentation is missing for Vuforia AR package
Online documentation, changelog, license information is missing for Vuforia Engine AR. Offline documentation opens up on clicking. S... Read more
[Block] The Color block's xyz values are clipped
Repro:1. Open a VFX Graph2. Add a color block in Initialize (i.e. Set Color or Blend Color)3. Observe the clipped values at the bott... Read more
[IMGUI] Preview Button UI does not refresh after finishing Splash Screen...
Preview Button UI does not refresh after finishing Splash Screen Preview, remains to Cancel Preview. Steps to repro:1. Create a new ... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more
TextMesh Pro - Reload Assembly is called from managed code directly when...
When you import the TMP Examples & Extras, an error will appear in the console: Reload Assembly called from managed code directl... Read more
Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce:1. Open attached project2. Select the Prefab named LPWaterPerformance from the Hierarchy3. Press Ctrl + D Reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS