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Camera Gizmos remains unchanged in the Scene View when Aspect Ratio is c...
How to reproduce:1. Create a new project2. Select Game Tab > Aspect Ratio dropdown > 5:43. Select Scene Tab > 2D button4. S... Read more
[Linux] Cursor shape persists in play mode after resizing windows until ...
To reproduce:1) Create a new project2) Play it3) Try resizing any of windows, pushing to game view Expected: Cursor stops being in r... Read more
[PostProcessing] Graphics.CopyTexture() errors are thrown when disabling...
How to reproduce:1. Open the "SampleScene" in the attached project "case_1174195-SSR_Bug"2. Make sure SSR is enabled in the "Post-Pr... Read more
2D Animation package performance has degraded in newer (2.2.0 P4 and lat...
How it was tested:1. Created a new project2. Added assets from ("REPRO.zip")3. Added 4 copies of ("agate.psb") asset to the Scene4. ... Read more
[Addressables] Indirect dependencies are not resolved when using Pack Se...
How to reproduce:1. Open the attached project ("case_1174117-AddressablesTest.zip")2. Open the repro scene ("SampleScene")3. Set "Pa... Read more
[MacOS] Mouse dragging lag when having BetterTouchTool active
How to reproduce:1. Make sure BetterTouchTool is installed and active2. Open the user attached "drag.zip" project3. Build and run Ex... Read more
[ToolMode] Tile Palette's previous tool is selected when currently selec...
How to reproduce:1. Open user's attached project2. Select Tile Palette Tab3. Select brush tool4. Select and then deselect eraser too... Read more
[TextMesh Pro] Inconsistant .SetText() behaviour between Play Mode and S...
How to reproduce:1. Open the attached project named Case_11740512. Enter Play mode and click the button to start the test3. Observe ... Read more
Default VFX Graph Particles are Invisible or are solid Black when added ...
How to reproduce:1. Create a new HDRP template project2. Create a new VFX graph3. Add the new VFX graph to the sample Scene Expected... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS