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[Addressables] Addressables don't load Sprite from Sprite Atlas, due to ...
Reproduction steps: 1. Open "AddressablesSpriteBundleIssue.zip" project 2. Build Addressables 3. Open "DependencyIssue" scene 4. En... Read more
Crash at CompileGpuProgramSnippets when cancelling a build during Shader...
How to reproduce: 1. Open attached "CrashRepro" or new project 2. Do a Windows Standalone (or other platform) build 3. Cancel during... Read more
[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...
To reproduce: 1. Download and open the attached project 2. Build and run to the device Actual result: application crashes Expected ... Read more
[Windows] Gampad stick not navigating right in UI
-e: see title, stick only navigates right --customer says it works on OSX -repro: --open attached project --pug in gamepad --start ... Read more
When using the Button component, Texture2D can't be unloaded after switc...
How to reproduce: 1. Open the user's project 2. Open the scene "TestA" ~it has a script which loads "TestB" scene when pressing Spac... Read more
[Tiny] Editor throws Build errors when trying to Play Sample projects
No longer reproducible with 2019.2.0f1 and Tiny 0.15.3 Reproduction steps: 1. Open the attached project named "Case_1160050" 2. Cli... Read more
[Regression] Icons placed using rich text tags by text generation are of...
How to reproduce: 1. Open the user-submitted project ("UI Text Bug.7z") and open the "Test Scene" scene 2. In the Hierarchy expand t... Read more
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the ...
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points 2. How ... Read more
Test Assemblies are not referenced when they are imported through Unity ...
How to reproduce: 1. Open the attached project ("BugReports-MainProject.zip") 2. Notice the "Missing assembly reference" error in th... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines