Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a5
Issue ID
1160092
Regression
Yes
Crash at CompileGpuProgramSnippets when cancelling a build during Shader Variant Compilation
How to reproduce:
1. Open attached "CrashRepro" or new project
2. Do a Windows Standalone (or other platform) build
3. Cancel during Shader Compilation
Result - Crash occurs at CompileGpuProgramSnippets
Reproducible with - 2019.3.0a7, 2019.3.0a5
Not reproducible with - 2019.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single bit enum options become invisible in the Inspector when combined enum options are declared above them
- UI Builder background color picker alpha values are set to even numbers when saving alpha value as an odd number
- Objects are hard to read in the Hierarchy when using a high resolution display with a low display scale
- Animation triggers do not reset after playing animation
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
Add comment