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Votes
0
Found in
2019.2
2019.2.0b4
2019.3
Issue ID
1159945
Regression
No
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xbox One with UWP
How to reproduce:
1. Open attached Unity project
2. Build to UWP
3. Deploy to Xbox
Expected result: Cube is rendered.
Actual result: Cube is not rendered. Error pops up: "Platform does not support compute shaders".
Reproduced with: 2019.3.0a6, 2019.2.0b6.
Notes:
- Can't test on 2017.4, 2018.4, 2019.1 because of missing Prefab
- Works as expected on Local Machine
- Works when building directly to Xbox
- Adding Direct3D12 to Graphics API doesn't fix this problem
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Resolution Note (2019.3.X):
UWP on XboxOne does not support D3D11 FeatureLevel 11, see https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation. therefore no compute shaders support for that particular platform. please use DX12 as the first API in the list.