Search Issue Tracker
By Design
Votes
0
Found in
2019.2
2019.2.0b4
2019.3
Issue ID
1159945
Regression
No
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xbox One with UWP
How to reproduce:
1. Open attached Unity project
2. Build to UWP
3. Deploy to Xbox
Expected result: Cube is rendered.
Actual result: Cube is not rendered. Error pops up: "Platform does not support compute shaders".
Reproduced with: 2019.3.0a6, 2019.2.0b6.
Notes:
- Can't test on 2017.4, 2018.4, 2019.1 because of missing Prefab
- Works as expected on Local Machine
- Works when building directly to Xbox
- Adding Direct3D12 to Graphics API doesn't fix this problem
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GUI.changed is not set when dragging objects onto the header of a Reorderable List
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
Resolution Note (2019.3.X):
UWP on XboxOne does not support D3D11 FeatureLevel 11, see https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation. therefore no compute shaders support for that particular platform. please use DX12 as the first API in the list.