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Votes

0

Found in

2019.2

2019.2.0b4

2019.3

Issue ID

1159945

Regression

No

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xbox One with UWP

How to reproduce:
1. Open attached Unity project
2. Build to UWP
3. Deploy to Xbox

Expected result: Cube is rendered.
Actual result: Cube is not rendered. Error pops up: "Platform does not support compute shaders".

Reproduced with: 2019.3.0a6, 2019.2.0b6.

Notes:
- Can't test on 2017.4, 2018.4, 2019.1 because of missing Prefab
- Works as expected on Local Machine
- Works when building directly to Xbox
- Adding Direct3D12 to Graphics API doesn't fix this problem

  1. Resolution Note (2019.3.X):

    UWP on XboxOne does not support D3D11 FeatureLevel 11, see https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation. therefore no compute shaders support for that particular platform. please use DX12 as the first API in the list.

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