Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.5f1
2019.2.0b4
2019.3.0a4
Issue ID
1160044
Regression
Yes
[Regression] Icons placed using rich text tags by text generation are offset in a random position
How to reproduce:
1. Open the user-submitted project ("UI Text Bug.7z") and open the "Test Scene" scene
2. In the Hierarchy expand the "Canvas" object and click on the "Text" object
3. In Its inspector under the "Text Pic" script's text field, delete the pre-existing text and type "circle circle"
4. Observe the text field in the Game Window
Expected result: the text and the rich text's image are aligned in the same line without any issues
Actual result: the rich text's image is misaligned with the text and gets placed in offset positions
Reproduced in: 2019.3.0a5, 2019.3.0a4, 2019.2.0b4, 2019.1.5f1
Not reproducible in: 2019.3.0a3, 2019.3.0a1, 2019.2.0b3, 2019.2.0a1, 2019.1.4f1, 2019.1.0a1, 2018.4.2f1
Couldn't test with: 2017.4.28f1 (plugin breaks in this version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2019.3.X):
The TextPic script needs to be updated. Issue is now that white space and unrendered characters are no longer generating verts. Before the string "This is a test to see if circle will update properly." would have 7 space characters that would have verts generated before the "circle" text which gets replaced by the quad text. This is unnecessary overhead to render nothing. The same was happening for the rich text tags. Every character in "<quad name=circle size=12 width=12/>" would generate a vert. Thus for that tag which would just be replaced with 4 verts it would generate 144 empty verts.
In the example project if i manually remove the 7 white space characters from "var picIndex" the circle renders fine.