Search Issue Tracker
Fixed in 1.2.2
Votes
2
Found in [Package]
0.8.6-preview
Issue ID
1160094
Regression
No
[Addressables] Addressables don't load Sprite from Sprite Atlas, due to dependency Issue
Reproduction steps:
1. Open "AddressablesSpriteBundleIssue.zip" project
2. Build Addressables
3. Open "DependencyIssue" scene
4. Enter Play mode
Expected Result: Addressables load properly
Actual Result: Exception errors about ResourceManagement and Addressables
Reproduced with: 2019.3.0a5, 2019.2.0b5, 2019.1.6f1, 2018.4.2f1, 2018.3.14f1
Did not reproduce on: 2017.4.28f1 (No PackMan)
Error:
Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.Sprite], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Sprites/Icons/Buttons/Arrow_Down_Gold.png
UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
Sprite load didn't succeed Sprites/Icons/Buttons/Arrow_Down_Gold.png, ex: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Sprites/Icons/Buttons/Arrow_Down_Gold.png
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 1.2.2):
Returns a success message without the exceptions.