Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116762
Regression
No
Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
Steps to reproduce:
1. Open the attached “RenderTexture.zip” project from Google Drive link
2. Make sure “SampleScene” is open
3. Select “Main Camera” GO in Hierarchy window
4. In Inspector window wind Output Component
5. In “Output Texture” select “New Custom Render Texture” asset
6. Observe the Console and move mouse around the Editor
Actual results: Unclearable errors and warnings are spammed in the Console window and when moving the mouse in the Editor, rendering artefacts are visible
Expected results: No errors or warnings should spam in the Console, a warning box should show up, stating that the 3D textures with depth are no supported, no rendering artefacts should be visible in the Editor
Reproducible with versions: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)
Errors spammed:
- EndRenderPass: Not inside a Renderpass
- RenderTexture.Create failed: 3D textures with depth are not supported
- Renderer2D Pass/Light2D Volumetric Pass: Unable to find surface for attachment 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment