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In Progress

Under Consideration for 6000.0.X, 6000.2.X

Fix In Review for 6000.3.X, 6000.4.0a4

Votes

0

Found in

6000.0.57f1

6000.2.3f1

6000.3.0b1

6000.4.0a1

Issue ID

UUM-116762

Regression

No

Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed

-

Steps to reproduce:
1. Open the attached “RenderTexture.zip” project from Google Drive link
2. Make sure “SampleScene” is open
3. Select “Main Camera” GO in Hierarchy window
4. In Inspector window wind Output Component
5. In “Output Texture” select “New Custom Render Texture” asset
6. Observe the Console and move mouse around the Editor

Actual results: Unclearable errors and warnings are spammed in the Console window and when moving the mouse in the Editor, rendering artefacts are visible

Expected results: No errors or warnings should spam in the Console, a warning box should show up, stating that the 3D textures with depth are no supported, no rendering artefacts should be visible in the Editor

Reproducible with versions:  6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1

Tested on (OS): macOS Silicon, Sequoia 15.6 (M1)

Errors spammed:
- EndRenderPass: Not inside a Renderpass
- RenderTexture.Create failed: 3D textures with depth are not supported
- Renderer2D Pass/Light2D Volumetric Pass: Unable to find surface for attachment 0

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