Search Issue Tracker
Shadergraph Subgraph causes "Not implemented" errors to occur related to...
Reproduction Steps - start new project in 18.2.0b7 - update to latest LW RP (1.1.10) - update to latest shader graph (1.1.19) - Asse... Read more
Cancelling Asset import during a package update/install generates a cras...
As a user, in Package Manager UI: 1. Update or install a package and cancel during import (changed your mind, too long, etc...) 2... Read more
[Backport] [Backport] [PackageManager] Editor crashes when canceling pac...
[PackageManager] Editor crashes when canceling package installation Steps to reproduce: 1. Create new project 2. Open package Manag... Read more
[Vuforia] Canvas is rendered black with AR Camera when running Vuforia's...
To reproduce: 1. Open user's project attached 2. Build and run on a device with Mali GPU Expected: canvas is rendered transparent A... Read more
Animation clip missing path property feedback not working with Timeline ...
When previewing a clip with missing properties in an “Animator controller”, the Animation Window gives you feedback of which propert... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more
[HDRP] Materials of active assets turn black on changing the Color spac...
[HDRP] Materials of active assets turn black on changing the Color space from Linear to Gamma. Materials remain black even when Colo... Read more
Script Updater does not update "renderer" to "GetComponent<Renderer>()"
Steps to reproduce: 1. Open either: example project from https://docs.unity3d.com/Manual/SparseTextures.html or QA-supplied project ... Read more
[Physics] Crash on "_SimulationFilterShader" when the scene is played
Steps to reproduce: 1. Open user attached project 2. Open scene "1" 3. Play the scene - Editor crashes at this point Expected res... Read more
[WebGL] data caching not enabled by default
-e: it is supposed to be enabled by default with 2018.2 but it is not yet -repro --create new project --got to WebGL player setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression