Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.1
2019.2
2019.2.0f1
2019.3
Issue ID
1176005
Regression
No
No exception is thrown stating that a mesh has exceeded 65536 vertices when using Mesh.CombineMeshes
How to reproduce:
1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. Enter Play mode
4. Observe the console window
Expected result: an exception is thrown stating that the count of vertices in a mesh has exceeded the limitations
Actual result: no exception is thrown
Reproducible with: 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23