Search Issue Tracker
Out of RAM crash when pasting Game Object into another scene
How to reproduce:1. Open the "Paste_OutOfRam.zip" project2. Open the "lives3.unity" scene3. Copy the "arenas" Game Object4. File >... Read more
[TextMesh Pro] Editor freezes and then crashes when font size is set to ...
How to reproduce:1. Open the attached project named Case_11644072. Select the Text gameObject and set the font size to 9999999999999... Read more
Animated transform local position is locked in Play mode when its Animat...
How to reproduce:1. Make a project with the user's attached 'timeline_issue.unitypackage', open 'timeline_issue' scene2. Enter Play ... Read more
[TextMeshPro] IndexOutOfRangeExceptions in TMP_InputField.cs are thrown ...
To reproduce: 1. Download attached "TMP_InputField_680930.zip" project and open in Unity2. Open "Repro" scene3. Change your Keyboard... Read more
[UIElements] Invalid command sound effect on Mac OSX when pressing Delet...
Steps to reproduce:1. Open attached project.2. Go to Window > UI > TEST.3. Select the TextField on the label.4. Press delete. ... Read more
[UI][legacy text generator]Memory leak when changing Scenes with Text pr...
Steps to reproduce:1. Open User-supplied project.2. Run the project and start pressing the white buttons continuously.3. Watch the P... Read more
[macOS] Bug Reporter window is Dark when Apple System Appearance is set ...
To reproduce: 1. Press the Apple logo and select System Preferences...2. Press General3. Set System Appearance to Dark4. Open Unity ... Read more
In AssetDatabase V2, Sprite loses bind pose data
This has been fixed in a later version of the package.If the earlier versions of the package are required, a possible workaround is ... Read more
[VCS] Sprite Atlas asset is checked out in Perforce after entering Play ...
How to reproduce:1. Add the attached project ("SpriteAtlasPerforceIssue.zip") to your correct workspace folder and open it2. Connect... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class