Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0b1
2019.2.1f1
2019.3.0a1
Issue ID
1177724
Regression
Yes
Sprites are invisible in the Layer Mask when their Mask Interaction is set to Visible Inside Mask
Steps to reproduce:
1. Open user's attached project "cinemachine_test.zip"
2. Open "MilkMeter" prefab
3. In the Hierarchy window select "UdderLeft"
4. In the Inspector window Under The Slider Component change the value from 0 to nearly 15
5. Notice that nothing is happening with the Prefab
Expected results: A Sprite in a Layer Mask should be visible
Actual results: A sprite in the Layer Mask is not visible
Reproducible with: 2019.2.0b1, 2019.2.2f1, 2019.3.0a12
Not reproducible with: 2019.1.14f1, 2019.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
This is a duplicate of issue #1163474