Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.0b1
2019.2.1f1
2019.3.0a1
Issue ID
1177724
Regression
Yes
Sprites are invisible in the Layer Mask when their Mask Interaction is set to Visible Inside Mask
Steps to reproduce:
1. Open user's attached project "cinemachine_test.zip"
2. Open "MilkMeter" prefab
3. In the Hierarchy window select "UdderLeft"
4. In the Inspector window Under The Slider Component change the value from 0 to nearly 15
5. Notice that nothing is happening with the Prefab
Expected results: A Sprite in a Layer Mask should be visible
Actual results: A sprite in the Layer Mask is not visible
Reproducible with: 2019.2.0b1, 2019.2.2f1, 2019.3.0a12
Not reproducible with: 2019.1.14f1, 2019.2.0a14
-
michellerodri247
Sep 21, 2019 09:54
The mentioning of the details is helpful in my project. The details are given a proper idea about the masking. I am trying to find such a best help that can guide me properly https://fundygo.com/ . Thank you so much for making the version that is supporting the action. That is very important to me.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window
This is a duplicate of issue #1163474