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Editor throws null reference on making builds for any platform
Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor. 2. Go to File -> Bu... Read more
RGBA values aren't expressed the same way in Animation window vs color p...
To reproduce: 1. Create a Sprite game object 2. Try changing its color (see that RGBA values are in range (0 - 255)) 3. Try animati... Read more
Error in CSharpNamespaceParser when importing C# scripts
Steps to reproduce: 1. Open attached project (2.) Do Reimport All in case "Error in CSharpNamespaceParser" is not in console Repro... Read more
Ability to add animation properties is hidden
To reproduce: 1. Create an animation for an object 2. Try adding a property. 3. Observe, that if a property's name is long, you hav... Read more
[Android] Building empty project with Gradle build system fails on Mac
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Keep everything default, just change Bundle Identifier 4.... Read more
Procedurally generated terrain is causing crashes in CopyNormal upon ope...
To reproduce: 1. Open the attached project (Wispell.zip) Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1,... Read more
Main Camera object is not tagged with "Main Camera" tag in a default Sam...
To reproduce: 1. Create a new project 2. In the Sample scene, select the Main Camera object 3. Observe, that camera is untagged E... Read more
Unity editor freezes or crashes when changing platform to Android
Reproduction steps: 1. Download project "AbilityDraft_Client.zip" and open in Unity 2. Go to File -> Build Settings... 3. Change pla... Read more
ExitGUIException is thrown when PopupWindow.Show is called from GenericMenu
How to reproduce: 1. Open the attached "TestFor1056316.zip" project 2. Press Example -> Popup Example in the top menu bar 3. Press P... Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
All about bugs
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