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Search in action map editor throws exception on entering space
-e: see title -repro:--open action map editor--click into the search box--press space--NOTICE an exception is thrown:IndexOutOfRange... Read more
[VCS] Adding Probuilder package while under version control throws API U...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Add the Probuilder Packa... Read more
Force Text setting for Asset Serialization doesn't get applied to all as...
Steps:1. Clean up setting to default. Check that Asset Serialization mode in Unity is set to Force Text.2. Create a new project3. Ch... Read more
[MacOS] Project settings window always stays behind build settings window
When you have the project settings window and build settings window open at the same time, the project settings window will remain u... Read more
[Android] Crash on Android x86 when attempting to use JNI methods on a b...
Repro steps:1. Open the attached project2. Switch build target to Android3. Build and run on Android4. Press the "Test JNI!" button ... Read more
[MacOS] The close window button (“x”) is missing in the Mac Editor
In 2017 LTS versions, the “x” button to close the window next to the minimise and full screen buttons is missing on MacOS. 1. Open o... Read more
[Mobile Notifications] Small Icons appear white in the Preview
In the Mobile Notification window, the Preview of Small Icons is white To reproduce:- open this project- go to Project Settings->... Read more
[UNET] Network Discovery via UDP broadcast fails in a larger network
Reproduction steps:1. Open "NetworkTest.zip" project2. Build Server for Android3. Uncomment line 1 in "TestScript.cs" script4. Build... Read more
Editor crashes in mono_class_get_interfaces when scanning DLL for interf...
Steps to repro:1. Download and open "DllCrashRepro.zip" -Observe the crash- Reproduced in: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 201... Read more
Cloth simulation is not natural when Time Scale is changed from one that...
Steps to reproduce:1. Open user's attached project2. Open Project Settings window3. Go to Time settings4. Enter Playmode5. Change Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS