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2
votes
Fixed

Canvas is overlaid by Video Clip when Canvas Render Mode is set to Scree...

uGUI

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Jul 22, 2019

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Version/s: 2019.1.0a10, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached '1171286-Canvas-overlay-issue.zip' project2. Open SampleScene3. Enter Game Mode4. Observe Canvas i... Read more

1
votes
By Design

'Serialization depth limit 7 exceeded...' warning is thrown when declari...

Scripting

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user's attached project and 'SampleScene' scene2. In Console window inspect thrown warning Expected result:... Read more

6
votes
Fixed

Sorting Layer is changed only for the last TextMeshPro GameObject when m...

Package: TextMeshPro

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Jul 22, 2019

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Version/s: 2.0.1

How to reproduce:1. Open attached "1171272-TextMeshPro-issue.zip" project2. Open "SampleScene"3. Select all TextMeshPro GameObjects ... Read more

0
votes
Not Reproducible

Game View - The Scale value string is truncated

Scene/Game View

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Jul 22, 2019

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Version/s: 2019.3.0a10, 2019.3.0a11

The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more

0
votes
Duplicate

UI Elements - List entries are not highlighted when selected

Themes

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Jul 22, 2019

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Version/s: 2019.3.0a10, 2019.3.0a11

When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more

0
votes
Fixed

[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...

Package: TextMeshPro

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Jul 22, 2019

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Version/s: 2.0.1

How to reproduce:1. Create a new Unity project2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro)3. Hove... Read more

0
votes
Fixed

[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...

iOS

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Jul 22, 2019

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Version/s: 2019.2.0a6, 2019.2.0b9, 2019.3.0a1

Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more

0
votes
Fixed

[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light

Package: Scriptable Render Pipeline Universal

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Jul 22, 2019

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Version/s: 7.0.0

How to reproduce:1. Open attached project "20192BetaExperiments.zip" and scene "Init"2. Resize Game window (resizing vertically seem... Read more

0
votes
Fixed

[XR][Android][URP] Shadows are not rendered on android devices with Sing...

URP Features

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Jul 22, 2019

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Version/s: 2019.3.0a7

Shadows are not rendered on android devices with SinglePass. 1. Open attached project.2. Open "BakedLighting" scene.3. Switch platfo... Read more

0
votes
Won't Fix

ProBuilder - Compiler error when deleting Editor Samples from the Projec...

Package: Probuilder

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Jul 22, 2019

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Version/s: 4.1.0

If you have the ProBuilder Editor Examples installed in your project, then select the Samples folder in Project View and delete it, ... Read more

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