Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.2.4f1
2019.3
2020.1
Issue ID
1183553
Regression
No
Terrain beyond base map distance becomes black in Editor after exiting Play mode where Graphics.SetRandomWriteTarget is called
Steps to reproduce:
1. Open user's attached project "New Unity Project (3).zip"
2. Open "SampleScene"
3. Enter Play mode
4. Turn off Play mode
5. Notice that the terrain beyond base map distance becomes black
Expected results: Terrain is rendered beyond base map distance
Actual results: Terrain beyond base map distance becomes black
Reproducible with: 2019.2.11f1, 2019.3.0b8, 2020.1.0a9
Note: The project is braking in 2019.1 and lower, after restoring the Terrains the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (2019.3.X):
Easy to workaround by restoring via ClearRandomWriteTargets, not likely to get a real fix for quite a while