Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1
Issue ID
1183584
Regression
No
Shader Graph's Material's Vector4's values can not be saved and revert to defaults after being changed
To reproduce:
1. Open the user's attached project
2. Select the "New Material"
3. Try changing the _Albedo_ST value
Expected result: The values are changed
Actual result: The values reset right after changing or after reimporting the material file
Reproduced with: 2019.3.0b10, 2020.1.0a12
Not reproduced with 2019.2 and earlier - Shader Graph 7.1.1 was not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Perforce login fails when Perforce shows a license expiry warning
- Assertion failed error in HDRP builds when enabling STP via script
- FBX Resamples Curves incorrectly when importing FBX files
- ProBuilder GameObject Faces disappear when increasing the Sides Count value
- FileUtil.CopyFileOrDirectory throws IOException when destination parent folder does not exist
Resolution Note:
<TextureName>_ST is an automatic property with special handling rules and is stored together with the texture property. It is not supposed to be overwritten by declaring a property with the same name.