Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1
Issue ID
1183584
Regression
No
Shader Graph's Material's Vector4's values can not be saved and revert to defaults after being changed
To reproduce:
1. Open the user's attached project
2. Select the "New Material"
3. Try changing the _Albedo_ST value
Expected result: The values are changed
Actual result: The values reset right after changing or after reimporting the material file
Reproduced with: 2019.3.0b10, 2020.1.0a12
Not reproduced with 2019.2 and earlier - Shader Graph 7.1.1 was not available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note:
<TextureName>_ST is an automatic property with special handling rules and is stored together with the texture property. It is not supposed to be overwritten by declaring a property with the same name.