Search Issue Tracker
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce: 1. Create a new Unity project using "Lightweight RP" template 2. Open Build Settings window and switch platform to... Read more
UnsafeUtility.MemCpyStride's argument sourceStride increments the destin...
Repro steps: 1. Open QA attached project "repro_1065126" 2. Enter Play Mode 3. Observe the Console Expected: The 4th argument of Me... Read more
Unity Crashes when loading a specific project
How to reproduce: 1. Try openning user-submitted project (Deliver.zip) Expected result: Unity loads the project Actual result: Unit... Read more
Objects with scripts that have an icon cause selection to flicker when r...
How to reproduce: 1. Create a new C# script. 2. Select it in the project view and assign an icon to it in the inspector 3. Create a ... Read more
Trail renderer starting position is incorrect with OpenGLES2 on Mali dev...
To reproduce: 1. Open attached project; 2. Open "21_TrailRenderer" scene; 3. Change Graphics API to OpenGLES2; 4. Build and run on A... Read more
Flickering Noise Particles with OpenGLES2 on some Android devices
To reproduce: 1. Open [Particles]FTP project from Collab (smaller version of project in progress); 2. Open "08_NoiseModule" scene; 3... Read more
Spot and point lights are missing or rendered incorrectly on OpenGLES3 a...
To reproduce: 1. Open [Particles]FTP project from the Collab (smaller project version in progress); 2. Open "18_LightsModule" scene... Read more
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter Play mode, check particles; 4. Build and run on mobile devic... Read more
[iOS] Shadows of a sphere are not drawn on game object with Standard (Sp...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Change Graphics API to OpenGLES2; 4. Build and run on iOS devices.... Read more
[iOS][PostProcessing] Black artifacts appear when using Post Processing
To reproduce: 1. Import Shader calibration project from the Asset Store 2. Open CalibrationScene and make sure that each object und... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System