Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.11f1
2019.2.0a1
2019.3.0a1
Issue ID
1173067
Regression
No
[Windows Editor] InternalEditorUtility.isApplicationActive is inconsistent with the Editor's Windows focus state
How to reproduce:
1. Open the attached "ReimportCheck.zip" project
2. Once the Editor is open, drag any file over the project pane from an explorer window
Expected results: InternalEditorUtility.isApplicationActive returns false when the file is dragged over
Actual results: InternalEditorUtility.isApplicationActive returns true when the file is dragged over
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Other examples where InternalEditorUtility.isApplicationActive returns an incorrect value:
1. When you select another window while Unity Editor is loading and is still on the splash screen, upon loading InternalEditorUtility.isApplicationActive will return true although the Editor isn't focused
2. If you minimize the Editor by clicking the icon in the Taskbar, InternalEditorUtility.isApplicationActive will start returning true after 2-3 frames although the Editor is minimized
3. If you alt+tab while a saving a scene, after saving InternalEditorUtility.isApplicationActive will return true
4. If you change windows while a script is still compiling
Note: The repro project contains code that will unset the AutoRefresh editor settings, this will affect all your Unity installs, so remember to reset this when you are done with the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment