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‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
Code Coverage marks static variables as unused when they are used
How to reproduce: 1. Open the attached "1427735_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Code Coverage (Win... Read more
Burst throws an error "Burst error BC1355" while compiling a code when u...
Steps to reproduce: 1. Open the “IN-19720_BurstError-2” project 2. Enable Burst Compilation (Jobs → Burst → Enable Compilation) 3. O... Read more
IL2CPP.HashCodeCollisionException is thrown when Generic Method Overload...
How to reproduce: 1. Open the user-attached “My project.zip” project 2. Make sure the Scripting Backend is set to IL2CPP in the Pl... Read more
SplineReorderableListUtiltity function is private
Steps to reproduce: 1. Open the “IN-23440_Repro” project 2. Observe the Console Expected result: No errors Actual result: The ... Read more
[macOS] Most of the keyboard shortcuts does not work in the Editor
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create Cube gameObject 3. Try to duplicate/copy/paste/... Read more
[Android] Maximum deltaTime is reached when opening an app from the back...
Reproduction steps: # Open the user’s attached project (“My project (1).zip“) # Open the “Assets/Scenes/SampleScene.unity“ Scene... Read more
GameObject icon disappears when selecting the GameObject
How to reproduce: 1. Open the user-attached project “test2020” 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject ... Read more
Spline Circle is not matching the perfect circle
How to reproduce: 1. Open the attached project “Spline” 2. Open the “SampleScene” scene 3. Select “Top” view to see the outline of t... Read more
[VFX/SG/HDRP] Unexpected Motion Vector output during first frame
While using ShaderGraph integration with Motion Vector and VFX, you can notice the really first frame of spawn of a particle output ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller