Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
2018.4
2019.2
2019.3
2020.1
2020.1.0a9
Issue ID
1192908
Regression
No
Prefab Variant Overrides are reset when changing its base
To reproduce:
1. Open attached project ("case_1192908.zip")
2. Observe the Scene view - all of the Cube Variants have different Overrides
3. Select "Cube Variant" from Assets > In the Inspector window press Open Prefab
4. Drag the "Cube Variant" from Hierarchy window to Assets folder > Insert Base
5. Exit the Prefab Mode and observe the Scene view
Expected result: Overrides of the Cube Variants have not been reset
Actual result: Overrides of the Cube Variants have been reset
Reproducible in: 2018.4.12f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a11
Could not test in: 2017.4.34f1 (New Prefab workflow not introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
Resolution Note:
This issue will be fixed as part of developing the Prefab Instance Replace feature. This is a feature task so closing this issue.