Search Issue Tracker
Not Reproducible
Votes
3
Found in
2019.3
2019.3.0b9
Issue ID
1195828
Regression
No
Artifacts are Rendered when Instantiating a Prefab with a Lightmap in a build
Steps to reproduce:
1. Build user's attached project
2. Notice the Prefab has major artifacts on a Build
Expected results: Lightmaps are applied and Rendered on a prefab
Actual results: Lightmaps are applied to a Prefab but it is Rendered with artifacts in the build
Reproducible with: 2019.3.0b10
Notes: Due to errors unable to build in Unity versions 2020.1. The project is braking due to packages in 2019.2
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
jacksandhamVA
Mar 10, 2020 15:22
Was this resolved? Still have this issue in 2019.3.3f1 and URP 7.2.1 on mobile when using the lightmap prefab example mentioned in https://forum.unity.com/threads/lightmapping-issues-on-android-with-lwrp.768746/
Krasshirsch
Nov 09, 2019 13:09
Is there an ETA on this issue? Not being able to properly bake Lightmaps is kind of a bummer.