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Fixed in 7.1.6

Votes

0

Found in [Package]

7.1.1 - 7.1.2

Issue ID

1194207

Regression

Yes

[2D Lights] Sprites are not Lit in the Game View when a Material with Sprite Lit ShaderGraph is used

Package: Scriptable Render Pipeline Universal

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Reproduction steps:
1. Open the attached project named Case_1194207
2. Open the Test Scene
3. Observe the Scene and the Game view windows

Expected result: Game view matches the Scene view and shows the Sprite lit(Snapshot_1194207_V1)
Actual result: Game view does not match the Scene view showing the Sprite as not lit(Snapshot_1194207_V2)

Reproducible with: 2019.3.0b8, 2020.1.0a12
Could not test with: 2017.4.33f1, 2018.4.12f1(2D renderer was not available), 2019.2.12f1(Could not edit 2D lit/unlit shadergraphs)

Reproducible with package versions: 7.1.1, 7.1.2
Not reproducible with package versions: 7.0.0, 7.0.1
Could not test with package versions: 6.9.2 and below(Could not edit 2D lit/unlit shadergraphs)

Notes:
The sprite is lit when Global Light 2D is used. However, Point Light 2D, Freeform Light 2D, Parametric Light 2D and Sprite Light 2D are affected by the issue(Track_1194207_V1)

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