Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.1.1 - 7.1.2
Issue ID
1194207
Regression
Yes
[2D Lights] Sprites are not Lit in the Game View when a Material with Sprite Lit ShaderGraph is used
Reproduction steps:
1. Open the attached project named Case_1194207
2. Open the Test Scene
3. Observe the Scene and the Game view windows
Expected result: Game view matches the Scene view and shows the Sprite lit(Snapshot_1194207_V1)
Actual result: Game view does not match the Scene view showing the Sprite as not lit(Snapshot_1194207_V2)
Reproducible with: 2019.3.0b8, 2020.1.0a12
Could not test with: 2017.4.33f1, 2018.4.12f1(2D renderer was not available), 2019.2.12f1(Could not edit 2D lit/unlit shadergraphs)
Reproducible with package versions: 7.1.1, 7.1.2
Not reproducible with package versions: 7.0.0, 7.0.1
Could not test with package versions: 6.9.2 and below(Could not edit 2D lit/unlit shadergraphs)
Notes:
The sprite is lit when Global Light 2D is used. However, Point Light 2D, Freeform Light 2D, Parametric Light 2D and Sprite Light 2D are affected by the issue(Track_1194207_V1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment