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0
votes
Fixed

[IMGUI] Width text is misaligned in Trail Renderer preset asset

Visual Effects - Legacy

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Nov 01, 2019

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Version/s: 2019.3.0b9

Width text and its value are misaligned in Trail Renderer preset asset. Steps to repro:1. Create a new project.2. GameObject > Ef... Read more

0
votes
Fixed

[GPU PLM] CL_INVALID_PROGRAM error and fallback to CPU Lightmapper after...

Progressive Lightmapper

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Nov 01, 2019

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Version/s: 2020.1.0a12

Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. In the Lighting window click 'Generate Lighting' button. Exp... Read more

1
votes
Fixed

[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...

XR SDK

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Nov 01, 2019

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Version/s: 2018.1.0b12

When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more

0
votes
Won't Fix

[Capacity] Particle strips in GPU event-triggered systems override the p...

Package: Visual Effect Graph

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Nov 02, 2019

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Version/s:

Repro steps:1. Open the attached VFX2. Set the capacity of the Particle Strip system to 643. Observe how the blue (parent) particles... Read more

0
votes
By Design

GameObjects in Subscenes are converted to Entities when EditorOnly tag i...

Package: Entity Component System (ECS)

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Oct 25, 2019

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Version/s: 0.1.1

How to reproduce:1. Open the user-submitted project's SampleScene2. Select SubScene in the Hierarchy3. Press Rebuild Entity Cache in... Read more

0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more

0
votes
Fixed

StackOverflowException error is thrown when K-D Tree is generated

Mono

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Oct 30, 2019

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Version/s: 2019.2.0a3, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Open attached project ("StackSize.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play mode5. Build and ... Read more

0
votes
Fixed

Particle System is not Rendered in the Game window when using cmd.DrawRe...

Visual Effects - Legacy

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Oct 31, 2019

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Version/s: 2018.4.11f1, 2019.3.0b4, 2019.3.0b8, 2020.1

Steps to reproduce:1. Open user's attached project2. Open "Offscreen Rendering" scene3. Enter Play mode4. Notice that particle Syste... Read more

0
votes
Fixed

NullReferenceException when having Camera with RenderTexture output sele...

Graphics - General

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Oct 25, 2019

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Version/s: 2019.1.0a10, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Create a new URP project2. Create a new Render Texture3. Assign the Render Texture to a Camera GameObject4. Ente... Read more

0
votes
Not Reproducible

Scene containing specific Skybox Cubemap crashes in UnityMain if Texture...

Texture

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Oct 26, 2019

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Version/s: 2020.1.0a1, 2020.1.0a9

How to reproduce:1. Open attached "SkyboxRepro" project2. Make sure that Texture Quality in Quality Settings is set to "Half Res"3. ... Read more