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[TextMeshPro] Wrapping resets to disabled when saving or playing a scene
To reproduce:1) Open the attached project and scene2) Select "Text" object in Hierarchy3) Change Wrapping to Enabled4) Either save t... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
Unity Editor Freeze after reloading AppDomain
How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more
Lightmap textures are broken when lightmap quality is set to Normal or Low
If user imports a texture to use with texture type Lightmap, using any built-in (non-lightmapping aware) shader, e.g. the "Default" ... Read more
[HDRP] Decal projector component breaks after setting its material to none
Versions tested: 2019.3.0b10 + HDRP/Staging 8.0.0 Steps to reproduce:1) Open attached project or create a new empty hdrp project2) S... Read more
[IMGUI] Profiler window flickers while changing its size with OpenGLES2 ...
Profiler window flickers while changing its size with OpenGLES2 Graphics APIs. Steps to repro:1. Create a new project.2. Change Grap... Read more
Errors regarding missing .meta files when installing Build Report Inspec...
How to reproduce:1. Create a new project2. Go to Window -> Package Manager3. Click on Advanced and tick 'Show preview packages'4.... Read more
Object meshes are not drawn in "Wireframe" shading mode representation w...
Object meshes are not displayed in scene view when shading mode is set to Wireframe with OpenGLES2 and OpenGLES3 Graphics APIs howev... Read more
[Terrain] NullReferenceException errors are thrown on creating Brush ass...
NullReferenceException errors are thrown continuously on creating Brush asset with OpenGLES2 Graphics APIs. Steps to repro:1. Create... Read more
[Probuilder] Cannot select cube faces after reset script component.
Steps to repro: 1. open new project2. add Probuilder package, open Probuilder window4. add new cube to scene5. select "face" tool6. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing