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[VFX] Sample Gradient Compilation Failure
Sample Gradient when the result can be constant folded on the GPU is generating a failure: ``` Invalid VFX parent for sample Gradi... Read more
[OpenXR][HDRP] Ray-traced colored shadows render differently in left and...
Steps to reproduce: 1. Open the attached Google Drive project 2. Connect Oculus Link 3. Enter Play mode with Quest link connected... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce: 1. Download and open the attached project 2. In the Project window, select both prefabs 3. In the Inspector win... Read more
[Windows][Vulkan] Scrambled texture objects are rendered when setting on...
How to reproduce: 1. Open the user’s attached “KtxLoadingSpeed” project 2. Open the “SampleScene” Scene 3. Select the “Cube” Game... Read more
"undefined symbol: WebView_loadHtml (referenced by top-level compiled C/...
How to reproduce: 1. Open the attached project “Main Metabloqs ProjectFiles.zip” 2. Build the project for WebGL Expected result... Read more
‘[…] doesn't have a texture property '_MainTex’’ error when using Gizmo...
Steps to reproduce: 1. Open the attached project "TestingProject.zip" and "SampleScene.unity" Scene 2. Make sure the Scene view is... Read more
Code Coverage marks static variables as unused when they are used
How to reproduce: 1. Open the attached "1427735_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Code Coverage (Win... Read more
Burst throws an error "Burst error BC1355" while compiling a code when u...
Steps to reproduce: 1. Open the “IN-19720_BurstError-2” project 2. Enable Burst Compilation (Jobs → Burst → Enable Compilation) 3. O... Read more
IL2CPP.HashCodeCollisionException is thrown when Generic Method Overload...
How to reproduce: 1. Open the user-attached “My project.zip” project 2. Make sure the Scripting Backend is set to IL2CPP in the Pl... Read more
SplineReorderableListUtiltity function is private
Steps to reproduce: 1. Open the “IN-23440_Repro” project 2. Observe the Console Expected result: No errors Actual result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BatchRendererCullingOutputs::SyncFences when navigating through a Scene via the Scene view
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject