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Under Consideration for 1.0.X
Votes
0
Found in [Package]
1.0.7
Issue ID
BEHAVB-213
Regression
No
Behavior component throws null reference errors and the graph is broken when referencing a blackboard variable from a deleted script
*Steps to reproduce:*
# Create and open an empty project
# Install com.unity.behavior
# Create and open a behavior graph (Assets > Create > Behavior > Behavior Graph)
# In the blackboard, create an enum variable
# Delete the enum script that got created
# Create a game object with a behavior graph agent and assign the behavior graph to the agent
*Actual results:* Null reference errors are thrown and the behavior agent component is not displaying the graph variables
*Expected results:* No errors are thrown and the behavior agent component displays the graph variables correctly
*Reproducible with versions:*
1.0.7
1.0.1
*Tested on (OS):* MacOS
*Notes:*
* Happens with other things than enums as well
* Regenerating the graph fixes it
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