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[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce:1. Open the attached 0037.zip project2. Build for iOS and open the generated Xcode project3. Compare Bundle ID in t... Read more
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro:1. Create a new project2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is se... Read more
[Windows] Problem with importing DLLs using DllImport attribute from dif...
Reported by customer: The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if two... Read more
Prefab Variant Overrides are reset when changing its base
To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more
GameObject does not receive Fog when Surface Type is set to Transparent ...
How to reproduce:1. Open user's attached 'Bug.zip' project2. Open 'SampleScene' Scene3. Zoom out the viewport to clearly see that 'Q... Read more
Cloth's movement simulation is incorrect when the game object is rotated...
How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps:1. Open project in "TextTest.zip"2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code