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References to Prefab instance are lost when PrefabUtility.SaveAsPrefabAs...
How to reproduce:1. Download and open the attached project "1193450.zip"2. Open the "TargetScene" Scene3. Select "TestGameObject" in... Read more
[Mobile][ARFoundation] Adding VR support to an AR application stops the ...
Repro steps:1. Open QA attached project "repro_1193430"2. Build and run on Android3. Move the device around and observe the Cube ARC... Read more
Occlusion map is missing on models with StingrayPBS material when import...
How to reproduce:1. Create a new Unity project2. Import the attached "test.fbx" model3. Open the Inspector Window of the imported "t... Read more
Cannot activate license within a docker container
Following this bug report in our forums (https://forum.unity.com/threads/batch-mode-license-activation-fails-in-a-docker-container.7... Read more
[Android] [Vulkan] Project shows black screen when built with Vulkan to ...
To reproduce:1. Open attached project2. Build and run to the device with Adreno 640 Actual result: The screen is black and no Unity ... Read more
HDRP: Unlit shader: plugging anything into the "vertex normal" input cau...
Reproduces on 7.1.2 release in 2019.3.0b7 (9946d7a66754)Reproduces on Master (c8429fe28e) Repro steps:1. Use a project with HDRP2. C... Read more
Universal Renderer features: "Layer Mask" and "Shader Passes" repeated t...
Reproduced on Master, 7.1.2, and 6.9.1. Could not repro in earlier versions due to the renderer features UI being broken, preventing... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce:1. Open user-submitted project (PluginImporterPackagesBug)2. See that the contents of Packages/Framework Package Fo... Read more
Standard Surface Particle shader reveals objects behind the GameObject w...
How to reproduce:1. Open the attached "UnityDeferredParticles.zip" project2. Load "SampleScene" scene (found in "Scenes" folder)3. E... Read more
[SerializeReference] Polymorphic instances are always recreated when app...
1) Add the Script PlayModeBug to a GameObject. 2) Enter play mode 3) Select the GameObject with the script and change the value of t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code