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[Linux] On clicking ColorPicker in HDR Gradient window leads to both win...
On clicking Color Picker in "HDR Gradient Editor", "HDR Color" and "HDR Gradient Editor" Windows close after opening for a sec. Refe... Read more
[HDRP][URP][macOS] Content of render target is invisible in Frame Debug ...
How to reproduce:1. Create new HDRP project2. Select Window -> Analysis -> Frame Debugger3. Click Enable button in Frame Debug... Read more
EditorStyles.label, miniLabel, boldLabel, centeredGreyMiniLabel are offs...
How to reproduce:1. Open the attached 'BugReport_EditorStyles_WhiteLabel.zip' project2. In the Editor open 'BugReport' > 'Open Wi... Read more
Argument exception is thrown on drawing the next button after coming bac...
Steps to reproduce:1. Create a new project2. Attach the provided script ("Foo.cs") to any GameObject in the Scene3. Press on the Gam... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more
The new path is relative to asset path when calling AssetDatabase.Rename...
How to reproduce:1. Open the "repro.zip" project2. Open the "SampleScene" scene3. Enter Play Mode4. Check the console:- Notice that ... Read more
Request to have Keys and Labels correlate when using a Sprite Atlas and ...
How to reproduce:1. Open the attached 'project-1195319.zip' project2. Enter Play mode3. Press 'Load Modal' button4. In the drop-down... Read more
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps:1. Open attached project2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible with: ... Read more
[Android] Application crash when calling UnloadUnusedAssets with an exte...
To reproduce:1. Open attached project2. Build and run to android device3. Press Load Video button ( and choose some video from the l... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled