Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.12f1
Issue ID
1086988
Regression
No
"Profiler.CollectAudioStats" "Time ms" is very high when "Preload audio data" is enabled on many Audio files
Reproduction steps:
1. Open "AudioProfilerLagRepro.zip" project
2. "Ctrl" + "7"
3. Enter Play Mode
4. Search for "Profiler.CollectAudioStats"
Expected Result: "Time ms" isn't very high (>100ms)
Actual Result: "Time ms" is very high (100-150ms)
Fixed in: 2019.1.0a12
Reproduced with: 2019.1.0a8, 2018.3.0b9, 2018.2.15f1, 2018.1.9f2, 2017.4.14f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment