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[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce:1. Open the "testScene" Scene in the "case_1184602.zip" Unity project2. Switch to Wireframe scene view3. Select the... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce:1. Open the user's attached project2. Make sure the Scripting Backend is set to IL2CPP3. Build and Run Excepted result:... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps:1. Open "1198771" project2. Select "Share" GameObject3. In the Animation window click on the Animation Clip dropd... Read more
Exception is thrown with Profiler window turning blank on selecting Memo...
How to reproduce:1. Open a project which has Profiler Window already opened OR2. Open an attached project ("Project B.zip")3. Hit th... Read more
HDRP Package to version 7.1.2 do not compile
How to Reproduce:1. Create a new Unity HDRP Project2. Open Package Manager and update High Definition RP package to 7.1.23. Observe ... Read more
[Animation] NullReferenceException is thrown when New Script is Added to...
Adding New Script to Animation State causes editor to throw NullReferenceException, Refer attached video Steps to repro:Create a new... Read more
[HDRP] Opening Materials_Samples scene from FTP project or importing its...
Versions tested: 19.3.0b11 + 7.1.1, 8.0.0 Staging Hardware: AMD Radeon VII Steps to reproduce:1) Clone https://github.com/Unity-Tech... Read more
Warnings thrown when modifying the import settings for .vf files
How to reproduce:1. Create a new HDRP Project and open it2. Add VFX package and the attached .vf file to it and inspect it3. Try to ... Read more
Various Inconsistencies when creating a prefab out of a corrupted GameOb...
How to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS