Search Issue Tracker
Fixed in 2020.1 (engine fix)
Votes
0
Found in [Package]
1.0.0, 1.2.2
Issue ID
1187961
Regression
No
Unity crashes when RebuildGraph() is used
Repro steps:
1. Open user attached "TimelineRebuild" project and scene "SampleScene"
2. Enter Play Mode
Expected result: Timeline plays without any crashes occurring
Actual result: Unity crashes
Reproducible with: 2019.2.8f1, 2019.3.0b6, 2020.1.0a7
Could not test with: 2017.4.33f1, 2018.4.10f1 (Signal Track not implemented)
Reproducible with package versions: 1.0.0, 1.2.2
Note: If "m_Timeline.RebuildGraph();" line is commented out, crashe does not occur
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2020.1 (engine fix)):
Fixed in 2020.1.0b1