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Fixed in 2020.1 (engine fix)



Found in [Package]

1.0.0, 1.2.2

Issue ID




Unity crashes when RebuildGraph() is used

Package: Timeline


Repro steps:
1. Open user attached "TimelineRebuild" project and scene "SampleScene"
2. Enter Play Mode

Expected result: Timeline plays without any crashes occurring
Actual result: Unity crashes

Reproducible with: 2019.2.8f1, 2019.3.0b6, 2020.1.0a7
Could not test with: 2017.4.33f1, 2018.4.10f1 (Signal Track not implemented)

Reproducible with package versions: 1.0.0, 1.2.2

Note: If "m_Timeline.RebuildGraph();" line is commented out, crashe does not occur

  1. Resolution Note (fix version 2020.1 (engine fix)):

    Fixed in 2020.1.0b1

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