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Texture2D.LoadImage returns true and sets the texture to a question mark...
Reproduction steps: 1. Open the attached 'LoadingJpegError' project 2. Open the 'SampleScene' 3. Enter the Play Mode 4. Observe the ... Read more
Editor hangs when a GameObject is dragged down in the Hierarchy window a...
Reproduction steps: 1. Open the attached ‘DragIssue' project 2. Open the ‘SampleScene’ 3. In the Hierarchy window drag the ‘Main ... Read more
[RenderingDebugger] Post Processing components appear way above the expe...
*Steps to reproduce:* # Download the atatched project and open in Unity. # In the Rendering Debugger, select the Volume panel. ... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
The WWW and UnityWebRequest classes currently don't support HTTPS TLS 1....
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Android versions prior to 5.0 (... Read more
(Production, Services) For new project Connect window->Multiplayer tab -...
(Production, Services) For new project Connect window->Multiplayer tab - this tab loading forever This is Regression connected to S... Read more
[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce: 1. Open project in "project.zip" 2. Build for iOS 3. Connect a supported MFI controller to an iOS device (tested... Read more
ColorUtility.TryParseHtmlString parses darkblue as #0000A0 instead of #0...
How to reproduce: 1. Open the attached project ("1408463_repro.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Observe t... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "TestScene" scene 3. Scroll trough the elements... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL