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[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release.Menu Window/Layouts couldn't be found er... Read more
[GoogleVR][Android] Daydream/Cardboard builds fail with "error: resource...
1. Open empty Unity project and switch to Android platform2. Go to PlayerSettings->XR Settings3. Add Cardboard or Daydream to Vir... Read more
[AssemblyDependency] [AMD] Failed to check assembly error thrown on crea...
Failed to check assembly error thrown on creating new Project Steps to Reproduce: 1. Create a new Project Expected Result:New Projec... Read more
Generic UnityEvent field throws "type is not a enum value" when changing...
Steps to reproduce:1. Open the provided project "case_1201281-Sandbox-Unity.zip"2. In the Hierarchy window select "GameObject" GameO... Read more
[LWRP] Light Component ignores culling mask values when multiple lights ...
How to reproduce:1. Open the "ARDemo-Editing-AllWorldsBase_SHADOWTEST" Scene in the attached "LWRP_ShadowTest copy.zip" Unity projec... Read more
Animation count in Scene from the Stats window does not drop down when a...
Steps to reproduce:1. Open user's attached project "Animation Bug.zip"2. Open "SampleScene"3. Enter Play Mode4. In the top right cor... Read more
Mouse GetAxis() and GetAxisRaw() inputs are ignored when ODBC is establi...
Steps to reproduce:1. Open the attached project (case_1201224-UnityEngineInputBug.zip)2. Enter Play mode3. Use the scroll wheel to m... Read more
[XR][URP] Each eye uses the _CameraOpaqueTexture of both eyes for render...
How to reproduce:1. Open the attached "BugShaderVr.zip" project2. Open scene "SampleScene"3. Inspect the distortion effect in the Ga... Read more
[IOS] GVR package causes Xcode builds to fail with missing libraries
How to reproduce:1. Open the attached project1. Add any scene to build settings and build for iOS2. Build the attached project via X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS