Search Issue Tracker
Fixed
Fixed in 2022.3.33f1
Votes
1
Found in
2022.3.28f1
Issue ID
UUM-71927
Regression
Yes
[XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
Steps to reproduce:
1. Open the attached user's project "Report.zip"
2. Connect Oculus link with Quest 2/3
3. Make sure OpenXR or OculusXR is selected as the XR Plugin
4. Enter Play Mode
5. In the Hierarchy, select the "Quad" GameObject and move it along the X or Y axis
6. Observe the Camera view rendered by the RenderTexture not updating
Expected Result: Camera view rendered by the RenderTexture is not updated
Actual Result: Camera view rendered by the RenderTexture is updated (See attached repro.mp4)
Reproducible with: 2022.3.23f1, 2022.3.28f1
Not reproducible on: 2021.3.38f1, 2022.3.22f1, 6000.0.1f1
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Reproducible in Windows Standalone Player and Editor
-Reproducible with OculusXR and OpenXR plugins
-Oculus Link has to be enabled to reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
Add comment