Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3
Issue ID
1096065
Regression
Yes
Initial AO bake yields wrong results
Steps to reproduce:
1. Download the attached project and open TestScene01
2. In the Lighting Settings window make sure that Ambient Occlusion is enabled and both Direct and Indirect contribution sliders are at 1
3. Bake the scene lighting
4. Note that the scene is void of any direct AO
5. Tweak the Max Distance value and rebake the scene
6. Note that the direct AO is now present
Notes:
Repro : 2019.1a6, 2018.3.0b9
Not repro on 2018.2.2f1
If I first start up Unity and have AO turned on and clear everything and make a fresh bake, the AO is almost non-existing.
If I then turn AO off, clear, bake, turn on, bake, then it will look fine. I have been debugging this for days, and thats the only way for me to get AO to work again for me. I have tried moving the objects around, clearing cache etc, but toggling it is the only thing working. Not sure whats going on
1b is after startup, clearing of cache and a bake
2b is fresh bake without AO
3b is fresh bake with AO
Nothing else has changed.
Using this build: https://katana.bf.unity3d.com/projects/Unity/builders?unity_branch=lighting%2Fdenoiser-export-textures
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Add comment