Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.3.0b7
Issue ID
1095995
Regression
No
Child GameObjects are added as last in order in a Variant when adding child GameObjects to the Base Prefab
Repro steps:
1. Open QA attached project "repro_1095995"
2. Open PrefabB in Prefab Mode
3. Add a child GameObject named "BChild4"
4. Expand or open PrefabA in Prefab Mode
Expected: BChild4 appears after BChild3
Actual: BChild4 appears last in order after AChild2
Reproducible with: 2018.3.0b9, 2019.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
Resolution Note (fix version 2022.1):
GameObjects added to a prefab instance, which are added after the prefab's children, will remain after the prefab's children even after new children are added to the prefab