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[Asset Import]U axis and V axis field is displayed with every wrap mode ...
U axis and V axis field is displayed with every wrap mode when preset of Texture is created Steps to repro:1. Create a new Project2.... Read more
Playable Director Component does not update Playable's Icon and Name in ...
Reproduction steps:1. Open any new or existing project2. Add a Playable Director to any GameObject in the Hierarchy3. Create a Timel... Read more
[Android Logcat] Logcat windows 'Failed to Load' when switching to a bui...
When you have the Capture Screen or Internal Log window open from the Android Logcat and switch to a build target that isn't Android... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
[Unicode] Copying unicode emojis in Inspector causes crash
To reproduce:1) Create a new project2) Select any object in the Hierarchy3) Copy some emojis (can get them from here easily: https:/... Read more
Prefabs have their Y position displayed incorrectly when they are Instan...
Steps to reproduce:1. Open user's attached project "StylizedPrototype1.zip"2. Open "OwnPrototypeTry2" scene3. Click Play.4. Move to ... Read more
[TMP] Glyph Rect and Glyph Metrics text is overlapping with text fields ...
How to reproduce:1. Open attached project ("TMPREPRO.zip")2. Open Inspector window3. Select LiberationSans SDF asset in Project wind... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce:1. Open the attached 'project-1201307.zip' project2. Build and run the standalone3. Open Windows Task Manager and f... Read more
Triangle icons (▲, ▼, ◄, ►) are inconsistent in size when drawn with GUI...
How to reproduce:1. Open the attached 'SmallButton.zip' project and load 'SampleScene' scene2. In the Hierarchy window select 'GameO... Read more
Sprite slicing is extremely slow when slicing high resolution texture in...
How to reproduce:1. Open the attached 'project-1201297.zip' project2. In the Project window select 'BigSprite'3. In the Inspector wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS