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0
votes
Won't Fix

Custom grass prefab is colored red when painted on a Terrain and added a...

Terrain

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Sep 06, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'project-1182330.zip' project2. In the Hierarchy window select 'Terrain'3. In the Inspector wi... Read more

0
votes
Fixed

Silent Crash on SetBoneWeights when there are more than 4 bone weights p...

Graphics - General

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Aug 12, 2019

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Version/s: 2019.3.0a3, 2019.3.0a11, 2020.1.0a1

How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more

0
votes
Fixed

Force Text setting for Asset Serialization doesn't get applied to all as...

Version Control

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Sep 04, 2019

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Version/s: 2019.2, 2019.2.2f1

Steps:1. Clean up setting to default. Check that Asset Serialization mode in Unity is set to Force Text.2. Create a new project3. Ch... Read more

0
votes
Fixed

GUI.TextArea and GUI.TextField are broken on UWP

Universal Windows Platform

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Sep 09, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12, 2020.1.0a1

Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project (Scene: 'ResolutionScene')4. Run On local M... Read more

0
votes
Won't Fix

Render Texture Enable Mip Maps field is active but cannot be enabled whe...

Graphics - General

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Sep 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b2, 2020.1.0a1

To reproduce:1. Open attached project ("case_1182462.zip")2. Open Assets > Select "Test" Render Texture3. In the Inspector window... Read more

0
votes
Won't Fix

[hlsl2glsl -> HLSLcc][iOS][OpenGLES2]Reduced precision in shader floats ...

iOS

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Sep 06, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached ShaderPrecision.zip project2. Open the "MainScene" in the Assets folder3. Make sure that OpenG... Read more

0
votes
Not Reproducible

[Universal RP][Android] Nothing is rendered on PowerVR devices

Package: Scriptable Render Pipeline Universal

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Sep 09, 2019

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Version/s: 7.2.0

How to reproduce:1. Download and open project from https://github.com/Verasl/BoatAttack2. Build and run a project on Android Expecte... Read more

0
votes
Fixed

[HDRP] Maximum light count of Area and Punctual lights are not treated s...

Package: Scriptable Render Pipeline HD

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Sep 10, 2019

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Version/s:

Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe that Lights section Maximum Punctual On Screen ... Read more

0
votes
Fixed

[HDRP] Maximum Light Count takes into account far distant lights not vis...

Package: Scriptable Render Pipeline HD

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Sep 10, 2019

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Version/s:

Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more

0
votes
Fixed

Text Cursor jumps between lines on Text Areas when using "Home" & "End" ...

IMGUI

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Sep 05, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.3f1, 2019.3.0a1, 2020.1.0a1

Reproduction steps:1. Open the attached Project "1182094.zip"2. Open the Scene "dawdaw" and select "Text" GameObject3. Within the "T... Read more