Search Issue Tracker
Fixed in 7.1.2
Fixed in 7.1.3
Votes
0
Found in [Package]
Issue ID
1183196
Regression
No
[HDRP] Maximum light count of Area and Punctual lights are not treated seperately
Steps to reproduce:
1. Open attached project
2. Select HDRenderPipelineAsset
3. Observe that Lights section Maximum Punctual On Screen and Maximum Area on Screen has values set to 10
4. Check the game view and notice that priority is held to point lights and only point lights are displayed
Expected result: Maximum light count of Area and Punctual lights should be treated separately
Reproduced in: 2020.1.0a4, 2019.1.3f1
Packages reproduced in: 7.2.0, 5.13.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment