Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b2
2020.1.0a1
Issue ID
1182462
Regression
No
Render Texture Enable Mip Maps field is active but cannot be enabled when Color Format is set to DEPTH_AUTO
To reproduce:
1. Open attached project ("case_1182462.zip")
2. Open Assets > Select "Test" Render Texture
3. In the Inspector window try to select Enable Mip Maps
Expected result: Mip Maps option is enabled
Actual result: Mip Maps option is not enabled
Reproducible in: 2017.4.32f, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Note: The issue also reproduces with Color Format set to SHADOW_AUTO
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
Resolution Note:
by-design as Depth / Shadowmap format textures cannot have mipmaps.
won't fix as minor and cosmetic.