Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b2
2020.1.0a1
Issue ID
1182462
Regression
No
Render Texture Enable Mip Maps field is active but cannot be enabled when Color Format is set to DEPTH_AUTO
To reproduce:
1. Open attached project ("case_1182462.zip")
2. Open Assets > Select "Test" Render Texture
3. In the Inspector window try to select Enable Mip Maps
Expected result: Mip Maps option is enabled
Actual result: Mip Maps option is not enabled
Reproducible in: 2017.4.32f, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Note: The issue also reproduces with Color Format set to SHADOW_AUTO
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
by-design as Depth / Shadowmap format textures cannot have mipmaps.
won't fix as minor and cosmetic.