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Won't Fix

Votes

0

Found in

2018.4.0f1

2019.2.0a1

2019.2.0f1

2019.3.0a1

2020.1.0a1

Issue ID

1182330

Regression

No

Custom grass prefab is colored red when painted on a Terrain and added as 'Detail Mesh'

Terrain

-

How to reproduce:
1. Open the attached 'project-1182330.zip' project
2. In the Hierarchy window select 'Terrain'
3. In the Inspector window select 'Paint Details'
4. In the 'Details' section select 'DeadGrass_2'
5. In the Scene window paint the grass on the terrain

Expected result: grass is colored green (same color as the prefab) in the terrain
Actual result: grass is colored red in the terrain

Reproducible with: 2018.4.7f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4
Could not test with: 2017.4.32f1 (grass prefab breaks)

Notes:
1) Reproduced with the provided prefab only
2) The grass was added as 'Detail Mesh' in the 'Paint Details' sections of terrain

  1. Resolution Note:

    Vertex colors in mesh are being blended with healthy/dry color. Paint vertices white in mesh to address this issue.

Comments (1)

  1. Homeship

    Mar 09, 2021 19:34

    I'm asking to reopen issue. Terrain details are red even detail's mesh was creted by Unity default tree editor!
    So I cannot "paint vertices white" - because mesh was generated by tree editor.

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