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[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...
How to reproduce:1. Open the "timeout.zip" project2. Add the "SampleScene" scene to build settings3. Build the project for iOS4. Bui... Read more
[HDRP] Volumetric Fog is missing Mip Settings
Reproduction steps:1. Create a New HDRP Project2. Open "SampleScene" scene3. Select the "Fog" GameObject4. Look at the "Fog" Setting... Read more
[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce:1. Create new HDRP project2. Create a new game object3. Add Decal component Results: Editor crashes when Decal co... Read more
[iOS][Metal] Freeze when generating 40 000 objects in runtime
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Wait Actual result: Unity fre... Read more
NotImplementedException is thrown when setting System.Net.FtpWebRequest....
How to reproduce:1. Open the 'test' scene in the user attached project ("project") using the EnvIronman VM2. Enter play mode3. Check... Read more
LightmapSettings.lightProbes.count returns 0 when multiple scenes are lo...
How to reproduce:1. Open the attached 'MultiSceneLightProbe1.zip' project2. Open 'SampleScene' scene (wait till Lighting is generate... Read more
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce:1. Download the "1192516-ImportLoop-Fresh.zip" project2. Launch Unity via command line:Unity.exe -projectPath C:\pa... Read more
UIElements Mesh API uses wrong winding order
Repro steps:Using the UIElements Mesh API...a) Submit the following three vertices: (0, 0), (100, 0) and (100, 100).b) Submit the fo... Read more
[Timeline] Assertion failed exception is thrown on selecting Timeline wi...
Assertion failed exception is thrown continuously on selecting Timeline window after creating Timeline clip preset asset. Unable to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size