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[Performance Regression] UIElementsStyling: ClassListSelector_AddNewElem...
The test UIElementsStyling: ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than... Read more
[Performance Regression] Test: ComplexSelector_AddNewElements has regres...
The test ComplexSelector_AddNewElements has regressed and is significantly slower in 2019.3 than 18.4 Platform Affected - MacOS To o... Read more
[Performance Regression] UIElementsStyling NameSelector_AddNewElements h...
Test UIElementsStyling NameSelector_AddNewElements significantly slower in 2019.3 than 18.4 Platform Affected - MacOS You can view t... Read more
[Performance Regression] TypeSelector_AddNewElements - Load_Prefabs_AllA...
UIElementsStyling Test: TypeSelector_AddNewElements - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - M... Read more
[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue:h... Read more
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS T... Read more
[ECS] Invalid IL code error is thrown when using Job.WithCode lambda
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Inspect the Console Expected results: No errors are thrownA... Read more
Coroutines do not progress when WebGL app is hidden
How to reproduce:1. Open attached project ("webgl-coroutine-2019.1.zip")2. Open Build Settings ("File->Build Settings")3. Switch ... Read more
[HDRP] Particles with light module enabled do not emit light
How to reproduce:1. Open the attached 'HdrpLights.zip' project2. Open 'SampleScene' Scene3. Select 'Particles System' in the Hierarc... Read more
[Android] App crashed when Instantiating an AssetBundle on an Android de...
Steps to reproduce:1. Open user's attached project "LoadAssetBundle.zip"2. Build it on Android3. Open the app and Tap the screen4. A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS