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Fixed in 2019.3.X
[Performance Regression] TypeSelector_AddNewElements - Load_Prefabs_AllAssets test has regressed
UIElementsStyling Test: TypeSelector_AddNewElements - Load_Prefabs_AllAssets is significantly slower than 18.4
Platform Affected - MacOS
You can view the performance graphs here: https://observer.cds.internal.unity3d.com/40a299707764d8e96cd90800496dc8991d953b3e
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy