Search Issue Tracker
Won't Fix
Votes
22
Found in
2019.3
2019.4
2020.1
2020.2
Issue ID
1203511
Regression
Yes
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4.
Platform Affected - MacOS
To observe the issue:
https://observer.cds.internal.unity3d.com/61f48f8d3ef5d006fddff907fed7697079103963
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
The changes which caused these OSX regressions brought in other important performance benefits and cannot be removed. We are therefore unable to address this issue. In some cases (temporarily) disabling https://docs.unity3d.com/ScriptReference/Texture-allowThreadedTextureCreation.html may help, but note that this may also cause performance regressions, so it is not recommended to leave this permanently disabled.