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3
votes
Postponed

Prefab Variant Overrides are reset when changing its base

Scene Management

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Oct 21, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a9

To reproduce:1. Open attached project ("case_1192908.zip")2. Observe the Scene view - all of the Cube Variants have different Overri... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

1
votes
Fixed

GameObject does not receive Fog when Surface Type is set to Transparent ...

Package: Scriptable Render Pipeline HD

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Oct 21, 2019

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Version/s: 7.1.6

How to reproduce:1. Open user's attached 'Bug.zip' project2. Open 'SampleScene' Scene3. Zoom out the viewport to clearly see that 'Q... Read more

14
votes
Fixed

Cloth's movement simulation is incorrect when the game object is rotated...

Physics

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Oct 20, 2019

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Version/s: 2019.2.6f1, 2019.2.9f1, 2019.3.0b2, 2020.1.0a2

How to reproduce:1. Open the attached 'project-1192837.zip' project2. Enter Play mode3. Move the red cloth horizontally forward and ... Read more

0
votes
Fixed

TextAsset.bytes returns different bytes with different file extensions

Asset - Database

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Oct 20, 2019

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Version/s: 2019.2.0a6, 2019.2.9f1, 2019.3, 2020.1

Reproduction steps:1. Open project in "TextTest.zip"2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text ... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more

0
votes
Duplicate

The reference to a prefab re-appears after clearing prefab references an...

Themes

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Oct 20, 2019

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Version/s: 2019.2, 2019.2.8f1, 2020.1

To reproduce:1 Open attached project2. In Hierarchy choose Turret3. Open script "Turret" and comment "public GameObject bullet "4. S... Read more

0
votes
Fixed

Editor crash when Baking Lighting and Terrain Width is significantly lar...

Shadows/Lights

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Oct 20, 2019

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Version/s: 2020.1.0a3, 2020.1.0a9

How to reproduce:1. Open attached project "Case_1192792_repro.zip"2. Select "Terrain" Game Object3. Change the Terrain Length to 104... Read more

0
votes
Fixed

[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...

MacOS

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Oct 20, 2019

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Version/s: 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user attached project "Case_1192730_repro.zip"2. Enter Play mode Expected result: Editor does not crashActu... Read more

0
votes
By Design

Unity Editor Freeze after reloading AppDomain

Scripting

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Oct 20, 2019

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Version/s: 2018.4, 2019.2.9f1, 2020.1

How to reproduce:1. Open attached project ("RealmTestForUnityStandalone.zip")2. Open SampleScene scene3. Enter Play mode4. Exit Play... Read more

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