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[Preset Manager] Properties under "Unlit/Texture" Shader are misaligned ...
Properties under "Unlit/Texture" Shader are misaligned when preset of Material is created, refer attached screenshot. Steps to repro... Read more
[ProBuilder] While clicking and dragging the Action tab, properties of a...
On dragging Action Panel from UV Editor Window, highlights/select properties from the other windows which are in the background. Ste... Read more
[Mono] Deserialization of simple 3-deep hierarchy of object with an abst...
How to reproduce:1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more
[Android]AndroidJavaClass fails to load classes from aars with AndroidJa...
How to reproduce:1. Open the attached IIIIIAAAAABBBBB.zip project2. Go to the Project window-> BUG_REPORT_FILES-> BugScene3. B... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps:1. Open the attached project named "VfxSgIssue"2. Open the Test Scene3. Observe the Console Window Expected behav... Read more
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce:1. Open the attached project (case_1204018.zip)2. Build the project as Standalone and run it3. Press spacebar to ... Read more
[HDRP] Realtime reflection probe does not start updating when created at...
How to reproduce:1. Open "reflectiontest" from the attached project2. Deselect any object3. Start Play mode Expected result: The cub... Read more
[HDRP] Canvas shadow artifacts appear when lighting is toggled off in th...
How to reproduce:1. Open the attached 'UIPrefabFlicker.zip' project2. Open 'SampleScene' Scene3. Toggle off lighting button in the S... Read more
[ECS] Invalid IL code is generated and errors are thrown when using ECS ...
How to reproduce:1. Open the attached project ("case_1203905-Onmaku.zip")2. Open Test Runner3. Run the tests ("E7.Onmaku.SimfileEdit... Read more
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS