Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b7
2018.3.0b8
Issue ID
1098545
Regression
Yes
2D Sprite Bone Editor causes Fatal error when more bones are added to the root bone and applied
How to reproduce:
1. Open the attached user's 'Testing_new_2d.zip' project
2. Open 'Test' Scene
3. Click on the 'character_placeholder' object in the Scene and open Sprite Editor window in Window -> 2D -> Sprite Editor
4. Switch Sprite Editor to Bone Editor, add more bones to 'root' bone and press apply
Expected result: Adding the bones not causes the errors
Actual result: Adding and applying more bones to the root bone causes the Fatal "The file 'Memory stream' is corrupted!" error
Reproducible: 2018.3.0b7, 2018.3.0b9
Not reproducible: 2018.2.16f1, 2018.3.0a1, 2018.3.0b6, 2018.3.0b10, 2019.1.0a8
Comments (1)
-
bibbis
Nov 14, 2018 22:36
This issue is not fixed, even though it is linking to a "fixed" duplicate.
I don't know about the duplicate because it seems to be a bit different, but this particular way to re-create the error is not fixed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1096698