Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b5
Issue ID
1098430
Regression
No
[Android] Fog settings on Orthographic camera produce different results with same values when building on Android
To reproduce:
1. Open my attached project "OrthoFog.zip"
2. (Optional) While in editor, Enter Play mode and click space several times to toggle fog distance between 0 and -1
3. Build and run for Android
4. While in running app, tap the screen several times to toggle fog distance between 0 and -1
Expected: Android fog distance at 0 and -1 are different
Actual: Android fog distance at 0 and -1 are visually identical
Reproduced in: 2017.4.17f1, 2018.2.19f1, 2018.3.1f1, 2019.1.0a12
Note: to make sure that fog is visible, fogStartDistance can be changed to -50 via the input field provided
Note: does not reproduce on iPhone 6+ (iOS 11.2.2), Metal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (2019.2.X):
Fog is not designed to work with orthographic camera. Issue is visible due to underlying differences in D3D and OpenGL projections