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[HDRP] Render Texture doesn't appear on UI Image when viewing it in Scen...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the RawImage with a Render Texture3. Build the... Read more
Inspector displays previously selected Animator layer when switching bet...
Steps to reproduce:1. Create a new project2. In the Project window, create a new Animator Controller Asset and select it3. Open the ... Read more
[macOS] Crash on import
Unity Bug Reporter crashed, so opening the bug manually 1) open https://drive.google.com/open?id=19GtoEEs8xfjndbX2MjxJl0ThcYrO87DEon... Read more
[HDRP][Shadergraph] Adding a boolean keyword to an HDRP Lit Shader makes...
Reproduces in any version with Keywords.Repro steps:1. use a project with HDRP2. Create a lit shadergraph3. Click the settings butto... Read more
FBX without convex collider throws PhysX convex meshes error after it's ...
How to reproduce:1. Open the "ConvexErrors.zip" project2. Open the "SampleScene" scene3. Assets > Build AssetBundles4. Enter Play... Read more
[D3D12] Large performance losses when invoking dynamic vertex buffer upd...
Steps to reproduce:1. Open Supplied project2. Open and run the Sample Scene with DX113. In the Profiler window, notice the CPU rende... Read more
[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more
Undo is not restoring all of the deleted GameObjects when deleting a lar...
How to reproduce:1. Open the attached project's Scene labeled "BigVramScene_Scratch"2. Select all the "UltraBlock" GameObjects in th... Read more
The Realtime Reflection Probe stops affecting its moving parent GameObje...
How to reproduce:1. Open the project "hdrp2020"2. Open the scene "SampleScene"3. Press the Play button4. Observe the results in the ... Read more
[URP][WebGL] "Memory access out of bounds" exceptions are thrown when ca...
How to reproduce:1. Open the attached project ("case_1204734-UnityProject.zip")2. Make a WebGL build3. Modify the "Index.html" file ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS